Triskelion — Automated Playtest

model: displacement (chain) — dv = ve·ln(total/(dry+cargo))
ALL CLEAR
22
missions pass
0
missions fail
0
design findings
0
data bugs
KeroloxHydroloxMethaloxSolidHypergolicNuclearIon∥ parallel · sub-grid

Numbers audit CLEAN

24 engines · 139 push-strip rows recomputed from the rocket equation.

10 cards round dry mass to tokens (expected — dry mass is a sub-ladder dial)
  • HEAVY HYDROLOX UPPER: shows 20t for 13t dry
  • HYPERGOLIC TRANSFER STAGE: shows 10t for 6t dry
  • MARS ASCENT VEHICLE: shows 40t for 4t dry
  • LIGHT DESCENT ENGINE: shows 10t for 2t dry
  • KEROLOX BOOSTER: shows 40t for 20t dry
  • HYDROLOX UPPER: shows 10t for 3t dry
  • NUCLEAR ENGINE: shows 20t for 18t dry
  • ION ENGINE: shows 10t for 12t dry
  • SOLID KICK MOTOR: shows 10t for 2.5t dry
  • KEROLOX SUSTAINER: shows 20t for 12t dry

Apollo 11 — land on the Moon and return (Apollo cards only)

PASS
19 dv delivered needs 18 dv +1 dv margin 👨‍🚀 2 mo · 1 Consumables
4
5
3
3
2
2
stage (bottom → top)cargodvleg
HEAVY KEROLOX BOOSTER K3480t4surface → +4
HEAVY HYDROLOX CORE H3120t5+4 → LEO (9)
HEAVY HYDROLOX UPPER H240t3LEO → Earth Escape (TLI)
HYPERGOLIC TRANSFER STAGE Hp210t3LOI + reserve TEI
carries Crew Capsule + Atmospheric Return free
LIGHT DESCENT ENGINE L12t2Lunar Orbit → Surface
carries Light Ascent (2.5t)
· LIGHT ASCENT ENGINE—2Surface → Lunar Orbit
equipment card, printed 2 dv lifting crew
  • TEI from the Transfer Stage's reserved dv; aerobrake home free (Atmospheric Return).
cards used
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T: KKKK (2560t) ~2290t
F: KKKRRR (2400t)
D: R (160t)
Move spacecraft, keep remaining tokens
KKK1920t1
KRRR1120t2
K640t3
RRR480t4
R160t5
OOO120t6
O40t7
Successful launch with Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T: RRR (480t) ~481t
F: RROOO (440t)
D: O (40t)
Move spacecraft, keep remaining tokens
RR320t1
ROOO280t2
RO200t3
R160t4
OOO120t5
OO80t6
O40t7
YYY30t8
◆◆◆3 eq10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T: OOO (120t) ~119t
F: OOYYY (107t)
D: YY (13t)
Move spacecraft, keep remaining tokens
OO80t1
OYYY70t2
O40t3
YYY30t4
YY20t5
Y10t7
◆◆2 eq8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper
L1
LIGHT DESCENT ENGINE
Apollo LM descent stage
HYPERGOLICSPCLIGHT
Isp 311s
T: Y (10t)
F: Y (8t)
D: Y (2t)
Move spacecraft, keep remaining tokens
◆◆2 eq1
◆1 eq2
Lander — no precursor required
L2
LIGHT ASCENT ENGINE
EQUIPMENT
Tiny hypergolic ascent stage. Provides 2 Dv lifting 1 equipment card (~2.5t). Single use.
LM ascent stage. Surface to lunar orbit.

Nova lunar landing — direct ascent (land the CSM, no LM)

PASS
18 dv delivered needs 18 dv +0 dv margin 👨‍🚀 2 mo · 1 Consumables
4
5
3
6
stage (bottom → top)cargodvleg
SUPER HEAVY KEROLOX BOOSTER K4480t4surface → +4
HEAVY HYDROLOX CORE H3120t5+4 → LEO
HEAVY HYDROLOX UPPER H240t3LEO → Earth Escape
HYPERGOLIC TRANSFER STAGE Hp20t6LOI + land + ascend + TEI (the CSM IS the lander)
40t CSM flies itself down and back — no separate Lunar Module
  • What we land: the whole 40t CSM, directly (Nova's design purpose). 4 stages, no LM. BUT the booster carries only a 480t core here, so Saturn (K3) flies the identical mission — Nova's extra lift is wasted unless you load a heavier core. Possible model flag: the board's flat 2-dv land/ascend doesn't penalise landing a heavy vehicle, so direct ascent is 'too cheap' vs the history that forced Apollo into Lunar-Orbit-Rendezvous.
cards used
K4
SUPER HEAVY KEROLOX BOOSTER
Nova C8 — researched, never flown. 8x F-1, direct-ascent super-Saturn
KEROLOXGNDSUPER
Isp 263s
T: 6×K (3840t)
F: 5×KRR (3520t)
D: RR (320t)
Move spacecraft, keep remaining tokens
KKKK2560t1
KK1280t2
KRRR1120t3
K640t4
RR320t5
OOO120t6
Successful launch with Heavy Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T: RRR (480t) ~481t
F: RROOO (440t)
D: O (40t)
Move spacecraft, keep remaining tokens
RR320t1
ROOO280t2
RO200t3
R160t4
OOO120t5
OO80t6
O40t7
YYY30t8
◆◆◆3 eq10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T: OOO (120t) ~119t
F: OOYYY (107t)
D: YY (13t)
Move spacecraft, keep remaining tokens
OO80t1
OYYY70t2
O40t3
YYY30t4
YY20t5
Y10t7
◆◆2 eq8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper

Deploy Hubble to LEO on the Shuttle stack

PASS
9 dv delivered needs 9 dv +0 dv margin
1
7
1
stage (bottom → top)cargodvleg
∥ HEAVY SOLID BOOSTER S3—1liftoff (2 SRBs, parallel)
2x Heavy Solid Booster fire together; parallel dv does not add
HYDROLOX DROP TANK Sh1105t7ascent to near-orbit
carries Orbiter (80t) + 25t payload
ORBITER Sh125t1OMS circularization
burns its own reserve
  • Orbiter re-enters on its built-in heat shield (free aerobrake). Hubble stays in LEO.
cards used
S3
HEAVY SOLID BOOSTER
Space Shuttle SRB; Ariane 5; SLS
SOLIDGNDSUPER
Isp 242s
T: K (640t) ~590t
F: RRROO (560t)
D: OO (80t)
Move spacecraft, keep remaining tokens
RR320t1
R160t2
OOO120t3
O40t4
Y10t5
Successful launch with Light Solid Booster
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T: K (640t) ~760t
F: RRROOO (600t)
D: O (40t)
Move spacecraft, keep remaining tokens
RRR480t1
RROO400t2
RR320t3
ROO240t4
R160t5
OOO120t6
OO80t7
OYYY70t8
◆◆◆3 eq12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
Sh1
ORBITER
Space Shuttle orbiter - 3x SSME
HYDROLOXG+SMEDIUM
Isp 452s
T: OO (80t) ~110t
F: O (40t)
D: O (40t)
Move spacecraft, keep remaining tokens
YYY30t1
Y10t2
◆◆2 eq3
+ 4 equipment cards
Pairs with Hydrolox Drop Tank

SLS Block 1 (Artemis I) — 2 SRBs + Drop Tank + ICPS (H1), Orion to lunar orbit

PASS
14 dv delivered needs 13 dv +1 dv margin 👨‍🚀 1 mo · 1 Consumables
1
9
4
stage (bottom → top)cargodvleg
∥ HEAVY SOLID BOOSTER S3—1liftoff (2 SRBs, parallel)
2x Heavy Solid Booster fire together; parallel dv does not add
HYDROLOX DROP TANK Sh140t9core-stage burn to orbit
the ICPS (H1) above burns the tank's fuel; carries H1 (30t) + Orion (10t)
HYDROLOX UPPER H110t4ICPS sends Orion translunar
Orion = 10t (1 yellow)
  • The Shuttle tank reused as the SLS core: same Drop Tank card, but the hydrolox engine riding it is the small H1 upper (DCSS/ICPS heritage) instead of the Orbiter. Closes with margin — the tank-pairs-with-any-hydrolox-engine ruling makes SLS buildable from existing cards.
cards used
S3
HEAVY SOLID BOOSTER
Space Shuttle SRB; Ariane 5; SLS
SOLIDGNDSUPER
Isp 242s
T: K (640t) ~590t
F: RRROO (560t)
D: OO (80t)
Move spacecraft, keep remaining tokens
RR320t1
R160t2
OOO120t3
O40t4
Y10t5
Successful launch with Light Solid Booster
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T: K (640t) ~760t
F: RRROOO (600t)
D: O (40t)
Move spacecraft, keep remaining tokens
RRR480t1
RROO400t2
RR320t3
ROO240t4
R160t5
OOO120t6
OO80t7
OYYY70t8
◆◆◆3 eq12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T: YYY (30t) ~23t
F: YYY (27t)
D: Y (3t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t4
◆◆◆3 eq5
◆◆2 eq6
◆1 eq7
Family root (cross-fuel start; or launched heavy hydrolox tier first)

Starship to Mars — expendable, NO orbital refuel

PASS
9 dv delivered needs 9 dv +0 dv margin
2
7
stage (bottom → top)cargodvleg
SUPER HEAVY M31920t2surface → +2 (booster staging)
STARSHIP M2120t7Starship climbs to LEO
120t payload
  • Reaches LEO but arrives EMPTY — zero dv left for trans-Mars injection.
cards used
M3
SUPER HEAVY
Starship booster - 33 Raptor
METHALOXG+SSUPER
Isp 327s
T: 6×K (3840t) ~3600t
F: 5×KRR (3520t)
D: RR (320t)
Move spacecraft, keep remaining tokens
KKKK2560t1
KKK1920t2
KK1280t3
K640t4
RRR480t5
RR320t6
R160t7
O40t8
Successful launch with Starship
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T: KKK (1920t) ~1300t
F: KKRRR (1760t)
D: R (160t)
Move spacecraft, keep remaining tokens
KK1280t1
KRR960t2
K640t3
RRR480t4
RR320t5
R160t6
OOO120t7
O40t8
Y10t9
+ 4 equipment cards
Successful launch with Methalox Booster

Starship to Mars — refueled in LEO, aerobrake descent

PASS
7 dv delivered needs 6 dv +1 dv margin 👨‍🚀 8 mo · 2 Consumables
7
stage (bottom → top)cargodvleg
STARSHIP M2120t7LEO → Mars orbit
topped off to full fuel in LEO; 120t payload
  • Mars-orbit → surface is a FREE aerobrake with Atmospheric Return (not counted in the propulsive budget), so the stack only has to fund the 6 dv out to Mars orbit.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T: KKK (1920t) ~1300t
F: KKRRR (1760t)
D: R (160t)
Move spacecraft, keep remaining tokens
KK1280t1
KRR960t2
K640t3
RRR480t4
RR320t5
R160t6
OOO120t7
O40t8
Y10t9
+ 4 equipment cards
Successful launch with Methalox Booster

Moon sample-return on a Kerolox/Hydrolox stack (no Apollo heritage)

PASS
18 dv delivered needs 18 dv +0 dv margin
4
7
3
2
2
stage (bottom → top)cargodvleg
HEAVY KEROLOX BOOSTER K3480t4surface → +4
HEAVY HYDROLOX CORE H340t7+4 → LEO
HYPERGOLIC TRANSFER STAGE Hp210t3TLI + LOI + TEI reserve
carries Sample Container + Atmospheric Return free
LIGHT DESCENT ENGINE L12t2land (robotic)
carries Light Ascent
· LIGHT ASCENT ENGINE—2ascend with samples
  • Uncrewed: no consumables. A generic (non-tuned) stack still closes a land-and-return.
cards used
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T: KKKK (2560t) ~2290t
F: KKKRRR (2400t)
D: R (160t)
Move spacecraft, keep remaining tokens
KKK1920t1
KRRR1120t2
K640t3
RRR480t4
R160t5
OOO120t6
O40t7
Successful launch with Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T: RRR (480t) ~481t
F: RROOO (440t)
D: O (40t)
Move spacecraft, keep remaining tokens
RR320t1
ROOO280t2
RO200t3
R160t4
OOO120t5
OO80t6
O40t7
YYY30t8
◆◆◆3 eq10
Successful launch with Heavy Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper
L1
LIGHT DESCENT ENGINE
Apollo LM descent stage
HYPERGOLICSPCLIGHT
Isp 311s
T: Y (10t)
F: Y (8t)
D: Y (2t)
Move spacecraft, keep remaining tokens
◆◆2 eq1
◆1 eq2
Lander — no precursor required
L2
LIGHT ASCENT ENGINE
EQUIPMENT
Tiny hypergolic ascent stage. Provides 2 Dv lifting 1 equipment card (~2.5t). Single use.
LM ascent stage. Surface to lunar orbit.

First Orbit — R-7 / Atlas (K2) + crew capsule (Sputnik · Gagarin · Glenn)

PASS
9 dv delivered needs 9 dv +0 dv margin
9
stage (bottom → top)cargodvleg
KEROLOX BOOSTER K22t9stage-and-a-half to orbit
carries a sub-grid crew capsule (~2.5t), NOT a 10t cargo token
  • R-7 and Atlas both orbited a tiny capsule (Vostok 4.7t, Mercury 1.4t). As an equipment-scale payload, K2 makes 9 dv. Orbit is a tier-2 (R-7) feat — one unlock above the K1 suborbital start. Nobody orbits on their first rocket.
cards used
K2
KEROLOX BOOSTER
R-7 / Soyuz; Falcon 9; Atlas
KEROLOXG+SHEAVY
Isp 300s
T: RRR (480t) ~440t
F: RROOOYY (460t)
D: O (20t)
Move spacecraft, keep remaining tokens
RR320t1
ROO240t2
R160t3
OOO120t4
OO80t5
O40t6
YYY30t7
Y10t8
◆◆2 eq9
Successful launch with Kerolox Sustainer

Level-1 K1 (Atlas sustainer) alone — suborbital ceiling

FALLS SHORT
7 dv delivered needs 9 dv -2 dv margin
7
stage (bottom → top)cargodvleg
KEROLOX SUSTAINER K12t7max climb with a capsule
  • K1 tops out ~7 dv: a suborbital hop (Redstone/Shepard) or a ballistic missile (V-2 — 'bomb London'), never orbit. Falling short of 9 here is CORRECT, not a bug.
cards used — ✗ rocket falls short of the required dv
K1
KEROLOX SUSTAINER
Atlas-Mercury class; single-engine kerolox sustainer (generic)
KEROLOXGNDHEAVY
Isp 290s
T: R (160t) ~120t
F: OOOYYY (148t)
D: YY (12t)
Move spacecraft, keep remaining tokens
OOO120t1
OO80t2
O40t3
YYY30t4
YY20t5
Y10t6
◆1 eq7
Family root

Commercial launch — Falcon-9-class (K2) puts a satellite in LEO (private path)

PASS
9 dv delivered needs 9 dv +0 dv margin
9
stage (bottom → top)cargodvleg
KEROLOX BOOSTER K22t9payload to orbit
1 equipment: comsat / GPS sat / smallsat / tourist capsule
  • The private growth path needs no military contracts: telecom, GPS, and tourism. K2 (Falcon 9 / R-7 / Atlas) lofts ~1 equipment-scale payload to LEO — enough for the bread-and-butter commercial market. NOTE: K2 orbits ~2.5-5t, the R-7/Soyuz end of its heritage; real Falcon 9 lifts ~22t, so heavy or GEO commercial needs an upper stage or K3.
cards used
K2
KEROLOX BOOSTER
R-7 / Soyuz; Falcon 9; Atlas
KEROLOXG+SHEAVY
Isp 300s
T: RRR (480t) ~440t
F: RROOOYY (460t)
D: O (20t)
Move spacecraft, keep remaining tokens
RR320t1
ROO240t2
R160t3
OOO120t4
OO80t5
O40t6
YYY30t7
Y10t8
◆◆2 eq9
Successful launch with Kerolox Sustainer

Falcon 9 — 20t commercial payload to LEO (K2 + Kerolox Upper, 2 stages)

PASS
9 dv delivered needs 9 dv +0 dv margin
4
5
stage (bottom → top)cargodvleg
KEROLOX BOOSTER K2120t49-Merlin first stage lifts the upper
KEROLOX UPPER Ku20t5Merlin Vacuum → orbital insertion
20t payload (2 yellow)
  • The real Falcon 9, staged: K2 (9 Merlins) does liftoff, the single Merlin Vacuum (Ku) does orbital insertion → ~20t to LEO. K2 ALONE only orbits a sub-token capsule (Sputnik/Glenn stage-and-a-half); real tonnage needs the upper. Same way Soyuz = K2 + Blok-I.
cards used
K2
KEROLOX BOOSTER
R-7 / Soyuz; Falcon 9; Atlas
KEROLOXG+SHEAVY
Isp 300s
T: RRR (480t) ~440t
F: RROOOYY (460t)
D: O (20t)
Move spacecraft, keep remaining tokens
RR320t1
ROO240t2
R160t3
OOO120t4
OO80t5
O40t6
YYY30t7
Y10t8
◆◆2 eq9
Successful launch with Kerolox Sustainer
Ku
KEROLOX UPPER
Falcon 9 2nd stage (Merlin Vacuum); Soyuz Blok-I — generic kerolox upper
KEROLOXSPCMEDIUM
Isp 348s
T: OOO (120t) ~115t
F: OOYYY (110t)
D: Y (10t)
Move spacecraft, keep remaining tokens
OO80t1
OYY60t2
O40t3
YYY30t4
YY20t5
Y10t6
◆◆◆3 eq7
◆1 eq8
Pairs with Kerolox Booster (K2)

Single Saturn V → crewed Mars landing + return (invariant: must FAIL)

CORRECTLY SHORT
6 dv delivered needs 12 dv -6 dv margin
3
3
stage (bottom → top)cargodvleg
HEAVY HYDROLOX UPPER H240t3TLI from LEO
HYPERGOLIC TRANSFER STAGE Hp210t3outbound + capture + return
CSM carries 10t mission payload; must also fund descent, ascent, and the way home
  • Round trip ≈ 12 dv plus a lander, ascent stage, and 8 months of food for the crew. Saturn V cannot. THIS is the real 'Saturn V can't reach Mars'.
cards used — ✗ rocket falls short of the required dv
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T: OOO (120t) ~119t
F: OOYYY (107t)
D: YY (13t)
Move spacecraft, keep remaining tokens
OO80t1
OYYY70t2
O40t3
YYY30t4
YY20t5
Y10t7
◆◆2 eq8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper

Single Saturn V → Mars ORBIT, one-way, uncrewed (historically true — KEEP)

CLOSES
9 dv delivered needs 6 dv +3 dv margin
3
6
stage (bottom → top)cargodvleg
HEAVY HYDROLOX UPPER H240t3TLI from LEO
HYPERGOLIC TRANSFER STAGE Hp20t6injection toward Mars (probe / one-way)
a probe or a stripped, one-way capsule — no return, no crew consumables
  • INTENDED: 1970s hardware DID reach Mars (Viking). A stripped one-way shot to Mars orbit is a true fact, so the board is allowed to permit it. The line that must hold is crewed landing+return (6a), not reaching Mars at all.
cards used
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T: OOO (120t) ~119t
F: OOYYY (107t)
D: YY (13t)
Move spacecraft, keep remaining tokens
OO80t1
OYYY70t2
O40t3
YYY30t4
YY20t5
Y10t7
◆◆2 eq8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper

One-way crewed Mars landing — chemical tech, NO return (a suicide shot)

PASS
16 dv delivered needs 15 dv +1 dv margin 👨‍🚀 8 mo · 2 Consumables
4
5
3
4
stage (bottom → top)cargodvleg
HEAVY KEROLOX BOOSTER K3480t4surface → +4
HEAVY HYDROLOX CORE H3120t5+4 → LEO
HEAVY HYDROLOX UPPER H240t3LEO → Earth Escape (TMI)
HYPERGOLIC TRANSFER STAGE Hp25t4Mars injection + capture
Crew Capsule + Atmospheric Return ride free; +2 Consumables (8 mo food) as cargo
  • Aerobrake to the surface is free (Atmospheric Return). No ascent stage, no return propellant — they land ALIVE and STRANDED, food barely lasting. Physically possible, so the game permits it: the For All Mankind one-way gambit. Surviving needs a later rescue.
cards used
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T: KKKK (2560t) ~2290t
F: KKKRRR (2400t)
D: R (160t)
Move spacecraft, keep remaining tokens
KKK1920t1
KRRR1120t2
K640t3
RRR480t4
R160t5
OOO120t6
O40t7
Successful launch with Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T: RRR (480t) ~481t
F: RROOO (440t)
D: O (40t)
Move spacecraft, keep remaining tokens
RR320t1
ROOO280t2
RO200t3
R160t4
OOO120t5
OO80t6
O40t7
YYY30t8
◆◆◆3 eq10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T: OOO (120t) ~119t
F: OOYYY (107t)
D: YY (13t)
Move spacecraft, keep remaining tokens
OO80t1
OYYY70t2
O40t3
YYY30t4
YY20t5
Y10t7
◆◆2 eq8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper

Level-1 only — 1 equipment to ORBIT (Kerolox Sustainer + Hydrolox Upper)

PASS
11 dv delivered needs 9 dv +2 dv margin
4
7
stage (bottom → top)cargodvleg
KEROLOX SUSTAINER K130t4first-stage climb
HYDROLOX UPPER H12t7upper to orbit
1 equipment (~2.5t) — a capsule/satellite
  • Level-1 CAN reach orbit — but only with a sub-token (equipment) payload, not a 10t token. This is the Gagarin/equipment-row lesson: the high-dv regime lives below the token floor.
cards used
K1
KEROLOX SUSTAINER
Atlas-Mercury class; single-engine kerolox sustainer (generic)
KEROLOXGNDHEAVY
Isp 290s
T: R (160t) ~120t
F: OOOYYY (148t)
D: YY (12t)
Move spacecraft, keep remaining tokens
OOO120t1
OO80t2
O40t3
YYY30t4
YY20t5
Y10t6
◆1 eq7
Family root
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T: YYY (30t) ~23t
F: YYY (27t)
D: Y (3t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t4
◆◆◆3 eq5
◆◆2 eq6
◆1 eq7
Family root (cross-fuel start; or launched heavy hydrolox tier first)

Military contract — deliver 10t to DV7, level-1 only (K1 + H1)

PASS
8 dv delivered needs 7 dv +1 dv margin
4
4
stage (bottom → top)cargodvleg
KEROLOX SUSTAINER K130t4first-stage climb
HYDROLOX UPPER H110t4throw the payload
10t (1 yellow) — 'don't ask questions'
  • ICBM-class throw: level-1 tech lobs a 10t payload to ~8 dv (≥ the DV7 contract). A 20t load would fall short — heavy military lift needs teching up.
cards used
K1
KEROLOX SUSTAINER
Atlas-Mercury class; single-engine kerolox sustainer (generic)
KEROLOXGNDHEAVY
Isp 290s
T: R (160t) ~120t
F: OOOYYY (148t)
D: YY (12t)
Move spacecraft, keep remaining tokens
OOO120t1
OO80t2
O40t3
YYY30t4
YY20t5
Y10t6
◆1 eq7
Family root
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T: YYY (30t) ~23t
F: YYY (27t)
D: Y (3t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t4
◆◆◆3 eq5
◆◆2 eq6
◆1 eq7
Family root (cross-fuel start; or launched heavy hydrolox tier first)

[Mars A · nuclear] NERVA trans-Mars push of the crewed lander stack

PASS
6 dv delivered needs 6 dv +0 dv margin 👨‍🚀 8 mo · 2 Consumables
6
stage (bottom → top)cargodvleg
NUCLEAR ENGINE N120t6LEO → Mars orbit
NERVA pushes a ~20t lander/ascent stack
  • Apollo-era Mars = Saturn V launches + NERVA (nuclear) deep-space stages, all expendable. One NERVA pushes ~20t to Mars orbit. The full lander+ascent+return+food stack is heavier, so the real plan CLUSTERS several NERVA modules assembled over multiple Saturn launches. Pure CHEMICAL can't do this leg at useful payload — that is WHY NERVA was funded.
cards used
N1
NUCLEAR ENGINE
NERVA (US); RD-0410 (USSR)
NUCLEARSPCMEDIUM
Isp 850s
T: OO (80t)
F: OYYY (62t)
D: YY (18t)
Move spacecraft, keep remaining tokens
O40t3
YYY30t4
YY20t6
Y10t9
◆◆◆3 eq10
◆1 eq11
+ 4 equipment cards
Launch an RTG to deep space

[Mars A · nuclear] return — MAV ascent + NERVA, Mars surface → Earth

PASS
15 dv delivered needs 7 dv +8 dv margin 👨‍🚀 8 mo · 2 Consumables
4
11
stage (bottom → top)cargodvleg
· MARS ASCENT VEHICLE Hp3—4Mars surface → orbit
MAV lifts the crew (1 equipment) to Mars orbit — 4 dv
NUCLEAR ENGINE N12t11Mars orbit → Earth
a second NERVA stage, sent fueled
  • Return needs its own pre-fuelled NERVA (no ISRU here). Verdict 'closes' = the return leg is feasible; the architecture's real cost is the launch count to assemble it all in LEO.
cards used
Hp3
MARS ASCENT VEHICLE
NASA DRA 5.0 MAV; SpaceX Starship-derived MAV
METHALOXMARSLIGHT
Isp 360s
T: YY (20t)
F: YY (16t)
D: O (4t)
Sub-grid stage (carries equipment, not tokens): 0 equipment: 6 Dv 1 equipment: 4 Dv 2 equipment: 3 Dv 3 equipment: 2 Dv 4 equipment: 1 Dv Refuelable from Methalox Refinery on Mars surface. Aerobrake-descend with Atmospheric Return. Single ascent use.
+ 4 equipment cards
Successful launch with Hypergolic Transfer Stage (CSM)
N1
NUCLEAR ENGINE
NERVA (US); RD-0410 (USSR)
NUCLEARSPCMEDIUM
Isp 850s
T: OO (80t)
F: OYYY (62t)
D: YY (18t)
Move spacecraft, keep remaining tokens
O40t3
YYY30t4
YY20t6
Y10t9
◆◆◆3 eq10
◆1 eq11
+ 4 equipment cards
Launch an RTG to deep space

[Mars B · Starship+ISRU] outbound, LEO → Mars surface (crew + refinery)

PASS
8 dv delivered needs 6 dv +2 dv margin 👨‍🚀 8 mo · 2 Consumables
8
stage (bottom → top)cargodvleg
STARSHIP M230t8LEO → Mars orbit
refuelled full in LEO; carries crew + Methalox Refinery + power + 30t supplies
  • Aerobrake to the surface free. Outbound needs ~15 LEO tanker flights to fill the ship (see the refuel analysis). On the surface, the Methalox Refinery + power make return propellant.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T: KKK (1920t) ~1300t
F: KKRRR (1760t)
D: R (160t)
Move spacecraft, keep remaining tokens
KK1280t1
KRR960t2
K640t3
RRR480t4
RR320t5
R160t6
OOO120t7
O40t8
Y10t9
+ 4 equipment cards
Successful launch with Methalox Booster

[Mars B · Starship+ISRU] return, Mars surface → Earth (ISRU-fuelled)

PASS
9 dv delivered needs 7 dv +2 dv margin 👨‍🚀 8 mo · 2 Consumables
9
stage (bottom → top)cargodvleg
STARSHIP M22t9Mars surface → Mars orbit → Earth
topped off by ISRU on Mars; crew only, Earth aerobrake free
  • ISRU is the cheat code: you don't haul return propellant from Earth, you make it on Mars. One Starship does the whole round trip, refuelled twice (LEO tankers, then Mars ISRU).
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T: KKK (1920t) ~1300t
F: KKRRR (1760t)
D: R (160t)
Move spacecraft, keep remaining tokens
KK1280t1
KRR960t2
K640t3
RRR480t4
RR320t5
R160t6
OOO120t7
O40t8
Y10t9
+ 4 equipment cards
Successful launch with Methalox Booster

[Mars C · split] CARGO: pre-position a fuelled return vehicle on Mars (uncrewed)

PASS
8 dv delivered needs 6 dv +2 dv margin
8
stage (bottom → top)cargodvleg
STARSHIP M220t8deliver the MAV to Mars surface
refuelled in LEO; carries the fuelled MAV (20t) as cargo, aerobrakes it down
  • Sent on an earlier window, uncrewed. The MAV waits on the surface, already fuelled — no in-situ production needed.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T: KKK (1920t) ~1300t
F: KKRRR (1760t)
D: R (160t)
Move spacecraft, keep remaining tokens
KK1280t1
KRR960t2
K640t3
RRR480t4
RR320t5
R160t6
OOO120t7
O40t8
Y10t9
+ 4 equipment cards
Successful launch with Methalox Booster

[Mars C · split] CREW: fly out light (return vehicle already waiting)

PASS
8 dv delivered needs 6 dv +2 dv margin 👨‍🚀 8 mo · 2 Consumables
8
stage (bottom → top)cargodvleg
STARSHIP M230t8LEO → Mars surface
crew + supplies only — carries NO return propellant, so it flies lighter
  • Because the return ride is pre-positioned, the crew vehicle doesn't haul ascent/return mass.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T: KKK (1920t) ~1300t
F: KKRRR (1760t)
D: R (160t)
Move spacecraft, keep remaining tokens
KK1280t1
KRR960t2
K640t3
RRR480t4
RR320t5
R160t6
OOO120t7
O40t8
Y10t9
+ 4 equipment cards
Successful launch with Methalox Booster

[Mars C · split] RETURN: cached MAV ascent + return stage to Earth

PASS
9 dv delivered needs 7 dv +2 dv margin 👨‍🚀 8 mo · 2 Consumables
4
5
stage (bottom → top)cargodvleg
· MARS ASCENT VEHICLE Hp3—4Mars surface → orbit
the pre-positioned MAV lifts the crew (1 equipment) — 4 dv
HYPERGOLIC TRANSFER STAGE Hp22t5Mars orbit → Earth
a pre-positioned hypergolic return stage; Earth aerobrake free
  • Mars Direct / split-mission, no ISRU: the answer to 'can we do it without making fuel on Mars?' — yes, by sending the return vehicle ahead on a cheaper uncrewed window.
cards used
Hp3
MARS ASCENT VEHICLE
NASA DRA 5.0 MAV; SpaceX Starship-derived MAV
METHALOXMARSLIGHT
Isp 360s
T: YY (20t)
F: YY (16t)
D: O (4t)
Sub-grid stage (carries equipment, not tokens): 0 equipment: 6 Dv 1 equipment: 4 Dv 2 equipment: 3 Dv 3 equipment: 2 Dv 4 equipment: 1 Dv Refuelable from Methalox Refinery on Mars surface. Aerobrake-descend with Atmospheric Return. Single ascent use.
+ 4 equipment cards
Successful launch with Hypergolic Transfer Stage (CSM)
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper

1970s Mars probe (Viking-class) — deliver 1 equipment to the Martian surface

PASS
17 dv delivered needs 15 dv +2 dv margin
4
5
3
5
stage (bottom → top)cargodvleg
HEAVY KEROLOX BOOSTER K3480t4surface → +4
HEAVY HYDROLOX CORE H3120t5+4 → LEO
HEAVY HYDROLOX UPPER H240t3LEO → Earth Escape
HYPERGOLIC TRANSFER STAGE Hp22t5Earth Escape → Mars (injection)
1 science instrument; capsule/heat shield ride free, aerobrake to surface
  • 70s chemical tech lands a light robotic payload on Mars — no nuclear, no refuel. NOTE: modeled on a Saturn-class stack because the deck lacks a Titan-class hypergolic booster; the real Viking flew on the smaller Titan IIIE-Centaur, so this over-states the rocket needed. The point stands: the uncrewed probe path is wide open — it's CREWED Mars that's hard.
cards used
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T: KKKK (2560t) ~2290t
F: KKKRRR (2400t)
D: R (160t)
Move spacecraft, keep remaining tokens
KKK1920t1
KRRR1120t2
K640t3
RRR480t4
R160t5
OOO120t6
O40t7
Successful launch with Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T: RRR (480t) ~481t
F: RROOO (440t)
D: O (40t)
Move spacecraft, keep remaining tokens
RR320t1
ROOO280t2
RO200t3
R160t4
OOO120t5
OO80t6
O40t7
YYY30t8
◆◆◆3 eq10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T: OOO (120t) ~119t
F: OOYYY (107t)
D: YY (13t)
Move spacecraft, keep remaining tokens
OO80t1
OYYY70t2
O40t3
YYY30t4
YY20t5
Y10t7
◆◆2 eq8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T: O (40t) ~30t
F: YYYY (34t)
D: Y (6t)
Move spacecraft, keep remaining tokens
YY20t1
Y10t3
◆◆2 eq4
◆1 eq5
+ 2 equipment cards
Successful launch with Hypergolic Upper

Analysis — Starship LEO refueling

Park an expended Starship in LEO (no reuse), then fly tankers until you have delivered its full propellant load total − dry = 1760t. Super Heavy gives 2 dv lifting a full Starship, so each tanker must add 7 dv to reach orbit.

15 tanker flights
dumping everything to just reach LEO (120t/flight)
44 tanker flights
keeping 1 dv for rendezvous/dock (40t/flight)

SpaceX has publicly floated ~15 — the result lands in this band once rendezvous margin is counted.

The cost of dv — theoretical vs historical

Payload 10t, log mass axis. Each dot is the lightest launchable stack that reaches that dv — hover any dot (either line) to see its tower. The gap between the lines is exactly what the paper rockets (NERVA, Sea Dragon, Nova, the pressure-fed Super Hydrolox upper) buy you: at Mars-return the cheapest tower drops from ~9,600t (flown hardware) to ~3,850t.

Theoretical — every cardHistorical — flew in reality
9Orbit (LEO)
15Moon / Mars landing (one-way)
18Apollo — Moon land + return
20Deep space (Voyager +8)
23Mars land + return
29
100t1kt10kt9 — Orbit (LEO)15 — Moon / Mars landing (one-way)18 — Apollo — Moon land + return20 — Deep space (Voyager +8)23 — Mars land + returndvliftoff mass (log scale) →
hover a point on either curve to reveal its tower ↑

Which cards are good? — uses across the cheapest towers

cardtheoreticalhistorical1-card dv@10t
NUCLEAR ENGINE never flew33×—9
HEAVY HYDROLOX CORE10×8×9
SUPER HEAVY5×3×8
KEROLOX BOOSTER4×3×8
SUPER HYDROLOX UPPER never flew4×—11
HYDROLOX DROP TANK3×8×11
HYDROLOX UPPER3×30×4
KEROLOX SUSTAINER3×3×6
METHALOX BOOSTER3×1×6
SEA DRAGON never flew3×—7
HEAVY HYDROLOX UPPER2×0×7
ORBITER2×2×2
HEAVY KEROLOX BOOSTER1×1×7
HEAVY SOLID BOOSTER0×0×5
HYPERGOLIC TRANSFER STAGE0×0×3
KEROLOX UPPER0×0×6
LIGHT DESCENT ENGINE0×0×—
LIGHT SOLID BOOSTER0×1×3
SOLID KICK MOTOR0×0×3
STARSHIP0×0×9
SUPER HEAVY KEROLOX BOOSTER never flew0×—6

The Hydrolox Drop Tank (Shuttle external tank) lands top-3 in both columns — the engine-less-tank trick (engines above drink from a dumb tank, hauling no dead engine mass) is genuinely efficient. Vindication for the ET, if not the orbiter bolted to its side. Rows marked never flew are theoretical-only.

Mission cost — theoretical vs historical

board missionneedstheoretical (every card)historical (flown)
Earth → LEO910 dv · 2 st · ~250.0t9 dv · 3 st · ~290.0t
Moon: land + return (Apollo)1818 dv · 3 st · ~1,370.0t18 dv · 4 st · ~1,920.0t
Mars: one-way crewed landing1515 dv · 3 st · ~730.0t15 dv · 3 st · ~770.0t
Mars: land + return (crewed)2323 dv · 4 st · ~5,210.0t23 dv · 5 st · ~10,240.0t
Deep space: Voyager +82020 dv · 4 st · ~2,010.0t20 dv · 5 st · ~5,120.0t

dv ceiling: theoretical 29 dv @ ~38,490t (bundled Sea Dragons) · historical 23 dv @ ~10,370t. Flown hardware can't crack the deep-space ceiling without nuclear — which is the whole point of gating NERVA behind the public-outcry mechanic.