TEI from the Transfer Stage's reserved dv; aerobrake home free (Atmospheric Return).
cards used
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T:KKKK(2560t) ~2290t
F:KKKRRR(2400t)
D:R(160t)
Move spacecraft, keep remaining tokens
KKK
1920t
1
KRRR
1120t
2
K
640t
3
RRR
480t
4
R
160t
5
OOO
120t
6
O
40t
7
Successful launch with Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T:OOO(120t) ~119t
F:OOYYY(107t)
D:YY(13t)
Move spacecraft, keep remaining tokens
OO
80t
1
OYYY
70t
2
O
40t
3
YYY
30t
4
YY
20t
5
Y
10t
7
◆◆
2 eq
8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T:O(40t) ~30t
F:YYYY(34t)
D:Y(6t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
3
◆◆
2 eq
4
◆
1 eq
5
+ 2 equipment cards
Successful launch with Hypergolic Upper
L1
LIGHT DESCENT ENGINE
Apollo LM descent stage
HYPERGOLICSPCLIGHT
Isp 311s
T:Y(10t)
F:Y(8t)
D:Y(2t)
Move spacecraft, keep remaining tokens
◆◆
2 eq
1
◆
1 eq
2
Lander — no precursor required
L2
LIGHT ASCENT ENGINE
EQUIPMENT
Tiny hypergolic ascent stage. Provides 2 Dv lifting 1 equipment card (~2.5t). Single use.
LM ascent stage. Surface to lunar orbit.
Nova lunar landing — direct ascent (land the CSM, no LM)
PASS
18 dv deliveredneeds 18 dv+0 dv margin👨🚀 2 mo · 1 Consumables
4
5
3
6
stage (bottom → top)
cargo
dv
leg
SUPER HEAVY KEROLOX BOOSTER K4
480t
4
surface → +4
HEAVY HYDROLOX CORE H3
120t
5
+4 → LEO
HEAVY HYDROLOX UPPER H2
40t
3
LEO → Earth Escape
HYPERGOLIC TRANSFER STAGE Hp2
0t
6
LOI + land + ascend + TEI (the CSM IS the lander) 40t CSM flies itself down and back — no separate Lunar Module
What we land: the whole 40t CSM, directly (Nova's design purpose). 4 stages, no LM. BUT the booster carries only a 480t core here, so Saturn (K3) flies the identical mission — Nova's extra lift is wasted unless you load a heavier core. Possible model flag: the board's flat 2-dv land/ascend doesn't penalise landing a heavy vehicle, so direct ascent is 'too cheap' vs the history that forced Apollo into Lunar-Orbit-Rendezvous.
cards used
K4
SUPER HEAVY KEROLOX BOOSTER
Nova C8 — researched, never flown. 8x F-1, direct-ascent super-Saturn
KEROLOXGNDSUPER
Isp 263s
T:6×K(3840t)
F:5×KRR(3520t)
D:RR(320t)
Move spacecraft, keep remaining tokens
KKKK
2560t
1
KK
1280t
2
KRRR
1120t
3
K
640t
4
RR
320t
5
OOO
120t
6
Successful launch with Heavy Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T:OOO(120t) ~119t
F:OOYYY(107t)
D:YY(13t)
Move spacecraft, keep remaining tokens
OO
80t
1
OYYY
70t
2
O
40t
3
YYY
30t
4
YY
20t
5
Y
10t
7
◆◆
2 eq
8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T:O(40t) ~30t
F:YYYY(34t)
D:Y(6t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
3
◆◆
2 eq
4
◆
1 eq
5
+ 2 equipment cards
Successful launch with Hypergolic Upper
Deploy Hubble to LEO on the Shuttle stack
PASS
9 dv deliveredneeds 9 dv+0 dv margin
1
7
1
stage (bottom → top)
cargo
dv
leg
∥ HEAVY SOLID BOOSTER S3
—
1
liftoff (2 SRBs, parallel) 2x Heavy Solid Booster fire together; parallel dv does not add
HYDROLOX DROP TANK Sh1
105t
7
ascent to near-orbit carries Orbiter (80t) + 25t payload
ORBITER Sh1
25t
1
OMS circularization burns its own reserve
Orbiter re-enters on its built-in heat shield (free aerobrake). Hubble stays in LEO.
cards used
S3
HEAVY SOLID BOOSTER
Space Shuttle SRB; Ariane 5; SLS
SOLIDGNDSUPER
Isp 242s
T:K(640t) ~590t
F:RRROO(560t)
D:OO(80t)
Move spacecraft, keep remaining tokens
RR
320t
1
R
160t
2
OOO
120t
3
O
40t
4
Y
10t
5
Successful launch with Light Solid Booster
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
Sh1
ORBITER
Space Shuttle orbiter - 3x SSME
HYDROLOXG+SMEDIUM
Isp 452s
T:OO(80t) ~110t
F:O(40t)
D:O(40t)
Move spacecraft, keep remaining tokens
YYY
30t
1
Y
10t
2
◆◆
2 eq
3
+ 4 equipment cards
Pairs with Hydrolox Drop Tank
SLS Block 1 (Artemis I) — 2 SRBs + Drop Tank + ICPS (H1), Orion to lunar orbit
PASS
14 dv deliveredneeds 13 dv+1 dv margin👨🚀 1 mo · 1 Consumables
1
9
4
stage (bottom → top)
cargo
dv
leg
∥ HEAVY SOLID BOOSTER S3
—
1
liftoff (2 SRBs, parallel) 2x Heavy Solid Booster fire together; parallel dv does not add
HYDROLOX DROP TANK Sh1
40t
9
core-stage burn to orbit the ICPS (H1) above burns the tank's fuel; carries H1 (30t) + Orion (10t)
The Shuttle tank reused as the SLS core: same Drop Tank card, but the hydrolox engine riding it is the small H1 upper (DCSS/ICPS heritage) instead of the Orbiter. Closes with margin — the tank-pairs-with-any-hydrolox-engine ruling makes SLS buildable from existing cards.
cards used
S3
HEAVY SOLID BOOSTER
Space Shuttle SRB; Ariane 5; SLS
SOLIDGNDSUPER
Isp 242s
T:K(640t) ~590t
F:RRROO(560t)
D:OO(80t)
Move spacecraft, keep remaining tokens
RR
320t
1
R
160t
2
OOO
120t
3
O
40t
4
Y
10t
5
Successful launch with Light Solid Booster
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
Starship to Mars — expendable, NO orbital refuel
PASS
9 dv deliveredneeds 9 dv+0 dv margin
2
7
stage (bottom → top)
cargo
dv
leg
SUPER HEAVY M3
1920t
2
surface → +2 (booster staging)
STARSHIP M2
120t
7
Starship climbs to LEO 120t payload
Reaches LEO but arrives EMPTY — zero dv left for trans-Mars injection.
cards used
M3
SUPER HEAVY
Starship booster - 33 Raptor
METHALOXG+SSUPER
Isp 327s
T:6×K(3840t) ~3600t
F:5×KRR(3520t)
D:RR(320t)
Move spacecraft, keep remaining tokens
KKKK
2560t
1
KKK
1920t
2
KK
1280t
3
K
640t
4
RRR
480t
5
RR
320t
6
R
160t
7
O
40t
8
Successful launch with Starship
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T:KKK(1920t) ~1300t
F:KKRRR(1760t)
D:R(160t)
Move spacecraft, keep remaining tokens
KK
1280t
1
KRR
960t
2
K
640t
3
RRR
480t
4
RR
320t
5
R
160t
6
OOO
120t
7
O
40t
8
Y
10t
9
+ 4 equipment cards
Successful launch with Methalox Booster
Starship to Mars — refueled in LEO, aerobrake descent
PASS
7 dv deliveredneeds 6 dv+1 dv margin👨🚀 8 mo · 2 Consumables
7
stage (bottom → top)
cargo
dv
leg
STARSHIP M2
120t
7
LEO → Mars orbit topped off to full fuel in LEO; 120t payload
Mars-orbit → surface is a FREE aerobrake with Atmospheric Return (not counted in the propulsive budget), so the stack only has to fund the 6 dv out to Mars orbit.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T:KKK(1920t) ~1300t
F:KKRRR(1760t)
D:R(160t)
Move spacecraft, keep remaining tokens
KK
1280t
1
KRR
960t
2
K
640t
3
RRR
480t
4
RR
320t
5
R
160t
6
OOO
120t
7
O
40t
8
Y
10t
9
+ 4 equipment cards
Successful launch with Methalox Booster
Moon sample-return on a Kerolox/Hydrolox stack (no Apollo heritage)
stage-and-a-half to orbit carries a sub-grid crew capsule (~2.5t), NOT a 10t cargo token
R-7 and Atlas both orbited a tiny capsule (Vostok 4.7t, Mercury 1.4t). As an equipment-scale payload, K2 makes 9 dv. Orbit is a tier-2 (R-7) feat — one unlock above the K1 suborbital start. Nobody orbits on their first rocket.
K1 tops out ~7 dv: a suborbital hop (Redstone/Shepard) or a ballistic missile (V-2 — 'bomb London'), never orbit. Falling short of 9 here is CORRECT, not a bug.
cards used — ✗ rocket falls short of the required dv
Commercial launch — Falcon-9-class (K2) puts a satellite in LEO (private path)
PASS
9 dv deliveredneeds 9 dv+0 dv margin
9
stage (bottom → top)
cargo
dv
leg
KEROLOX BOOSTER K2
2t
9
payload to orbit 1 equipment: comsat / GPS sat / smallsat / tourist capsule
The private growth path needs no military contracts: telecom, GPS, and tourism. K2 (Falcon 9 / R-7 / Atlas) lofts ~1 equipment-scale payload to LEO — enough for the bread-and-butter commercial market. NOTE: K2 orbits ~2.5-5t, the R-7/Soyuz end of its heritage; real Falcon 9 lifts ~22t, so heavy or GEO commercial needs an upper stage or K3.
cards used
K2
KEROLOX BOOSTER
R-7 / Soyuz; Falcon 9; Atlas
KEROLOXG+SHEAVY
Isp 300s
T:RRR(480t) ~440t
F:RROOOYY(460t)
D:O(20t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROO
240t
2
R
160t
3
OOO
120t
4
OO
80t
5
O
40t
6
YYY
30t
7
Y
10t
8
◆◆
2 eq
9
Successful launch with Kerolox Sustainer
Falcon 9 — 20t commercial payload to LEO (K2 + Kerolox Upper, 2 stages)
PASS
9 dv deliveredneeds 9 dv+0 dv margin
4
5
stage (bottom → top)
cargo
dv
leg
KEROLOX BOOSTER K2
120t
4
9-Merlin first stage lifts the upper
KEROLOX UPPER Ku
20t
5
Merlin Vacuum → orbital insertion 20t payload (2 yellow)
The real Falcon 9, staged: K2 (9 Merlins) does liftoff, the single Merlin Vacuum (Ku) does orbital insertion → ~20t to LEO. K2 ALONE only orbits a sub-token capsule (Sputnik/Glenn stage-and-a-half); real tonnage needs the upper. Same way Soyuz = K2 + Blok-I.
Single Saturn V → crewed Mars landing + return (invariant: must FAIL)
CORRECTLY SHORT
6 dv deliveredneeds 12 dv-6 dv margin
3
3
stage (bottom → top)
cargo
dv
leg
HEAVY HYDROLOX UPPER H2
40t
3
TLI from LEO
HYPERGOLIC TRANSFER STAGE Hp2
10t
3
outbound + capture + return CSM carries 10t mission payload; must also fund descent, ascent, and the way home
Round trip ≈ 12 dv plus a lander, ascent stage, and 8 months of food for the crew. Saturn V cannot. THIS is the real 'Saturn V can't reach Mars'.
cards used — ✗ rocket falls short of the required dv
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T:OOO(120t) ~119t
F:OOYYY(107t)
D:YY(13t)
Move spacecraft, keep remaining tokens
OO
80t
1
OYYY
70t
2
O
40t
3
YYY
30t
4
YY
20t
5
Y
10t
7
◆◆
2 eq
8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T:O(40t) ~30t
F:YYYY(34t)
D:Y(6t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
3
◆◆
2 eq
4
◆
1 eq
5
+ 2 equipment cards
Successful launch with Hypergolic Upper
Single Saturn V → Mars ORBIT, one-way, uncrewed (historically true — KEEP)
CLOSES
9 dv deliveredneeds 6 dv+3 dv margin
3
6
stage (bottom → top)
cargo
dv
leg
HEAVY HYDROLOX UPPER H2
40t
3
TLI from LEO
HYPERGOLIC TRANSFER STAGE Hp2
0t
6
injection toward Mars (probe / one-way) a probe or a stripped, one-way capsule — no return, no crew consumables
INTENDED: 1970s hardware DID reach Mars (Viking). A stripped one-way shot to Mars orbit is a true fact, so the board is allowed to permit it. The line that must hold is crewed landing+return (6a), not reaching Mars at all.
cards used
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T:OOO(120t) ~119t
F:OOYYY(107t)
D:YY(13t)
Move spacecraft, keep remaining tokens
OO
80t
1
OYYY
70t
2
O
40t
3
YYY
30t
4
YY
20t
5
Y
10t
7
◆◆
2 eq
8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T:O(40t) ~30t
F:YYYY(34t)
D:Y(6t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
3
◆◆
2 eq
4
◆
1 eq
5
+ 2 equipment cards
Successful launch with Hypergolic Upper
One-way crewed Mars landing — chemical tech, NO return (a suicide shot)
PASS
16 dv deliveredneeds 15 dv+1 dv margin👨🚀 8 mo · 2 Consumables
4
5
3
4
stage (bottom → top)
cargo
dv
leg
HEAVY KEROLOX BOOSTER K3
480t
4
surface → +4
HEAVY HYDROLOX CORE H3
120t
5
+4 → LEO
HEAVY HYDROLOX UPPER H2
40t
3
LEO → Earth Escape (TMI)
HYPERGOLIC TRANSFER STAGE Hp2
5t
4
Mars injection + capture Crew Capsule + Atmospheric Return ride free; +2 Consumables (8 mo food) as cargo
Aerobrake to the surface is free (Atmospheric Return). No ascent stage, no return propellant — they land ALIVE and STRANDED, food barely lasting. Physically possible, so the game permits it: the For All Mankind one-way gambit. Surviving needs a later rescue.
cards used
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T:KKKK(2560t) ~2290t
F:KKKRRR(2400t)
D:R(160t)
Move spacecraft, keep remaining tokens
KKK
1920t
1
KRRR
1120t
2
K
640t
3
RRR
480t
4
R
160t
5
OOO
120t
6
O
40t
7
Successful launch with Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T:OOO(120t) ~119t
F:OOYYY(107t)
D:YY(13t)
Move spacecraft, keep remaining tokens
OO
80t
1
OYYY
70t
2
O
40t
3
YYY
30t
4
YY
20t
5
Y
10t
7
◆◆
2 eq
8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T:O(40t) ~30t
F:YYYY(34t)
D:Y(6t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
3
◆◆
2 eq
4
◆
1 eq
5
+ 2 equipment cards
Successful launch with Hypergolic Upper
Level-1 only — 1 equipment to ORBIT (Kerolox Sustainer + Hydrolox Upper)
PASS
11 dv deliveredneeds 9 dv+2 dv margin
4
7
stage (bottom → top)
cargo
dv
leg
KEROLOX SUSTAINER K1
30t
4
first-stage climb
HYDROLOX UPPER H1
2t
7
upper to orbit 1 equipment (~2.5t) — a capsule/satellite
Level-1 CAN reach orbit — but only with a sub-token (equipment) payload, not a 10t token. This is the Gagarin/equipment-row lesson: the high-dv regime lives below the token floor.
Family root (cross-fuel start; or launched heavy hydrolox tier first)
[Mars A · nuclear] NERVA trans-Mars push of the crewed lander stack
PASS
6 dv deliveredneeds 6 dv+0 dv margin👨🚀 8 mo · 2 Consumables
6
stage (bottom → top)
cargo
dv
leg
NUCLEAR ENGINE N1
20t
6
LEO → Mars orbit NERVA pushes a ~20t lander/ascent stack
Apollo-era Mars = Saturn V launches + NERVA (nuclear) deep-space stages, all expendable. One NERVA pushes ~20t to Mars orbit. The full lander+ascent+return+food stack is heavier, so the real plan CLUSTERS several NERVA modules assembled over multiple Saturn launches. Pure CHEMICAL can't do this leg at useful payload — that is WHY NERVA was funded.
cards used
N1
NUCLEAR ENGINE
NERVA (US); RD-0410 (USSR)
NUCLEARSPCMEDIUM
Isp 850s
T:OO(80t)
F:OYYY(62t)
D:YY(18t)
Move spacecraft, keep remaining tokens
O
40t
3
YYY
30t
4
YY
20t
6
Y
10t
9
◆◆◆
3 eq
10
◆
1 eq
11
+ 4 equipment cards
Launch an RTG to deep space
[Mars A · nuclear] return — MAV ascent + NERVA, Mars surface → Earth
PASS
15 dv deliveredneeds 7 dv+8 dv margin👨🚀 8 mo · 2 Consumables
4
11
stage (bottom → top)
cargo
dv
leg
· MARS ASCENT VEHICLE Hp3
—
4
Mars surface → orbit MAV lifts the crew (1 equipment) to Mars orbit — 4 dv
NUCLEAR ENGINE N1
2t
11
Mars orbit → Earth a second NERVA stage, sent fueled
Return needs its own pre-fuelled NERVA (no ISRU here). Verdict 'closes' = the return leg is feasible; the architecture's real cost is the launch count to assemble it all in LEO.
cards used
Hp3
MARS ASCENT VEHICLE
NASA DRA 5.0 MAV; SpaceX Starship-derived MAV
METHALOXMARSLIGHT
Isp 360s
T:YY(20t)
F:YY(16t)
D:O(4t)
Sub-grid stage (carries equipment, not tokens):
0 equipment: 6 Dv
1 equipment: 4 Dv
2 equipment: 3 Dv
3 equipment: 2 Dv
4 equipment: 1 Dv
Refuelable from Methalox Refinery on Mars surface.
Aerobrake-descend with Atmospheric Return. Single ascent use.
+ 4 equipment cards
Successful launch with Hypergolic Transfer Stage (CSM)
N1
NUCLEAR ENGINE
NERVA (US); RD-0410 (USSR)
NUCLEARSPCMEDIUM
Isp 850s
T:OO(80t)
F:OYYY(62t)
D:YY(18t)
Move spacecraft, keep remaining tokens
O
40t
3
YYY
30t
4
YY
20t
6
Y
10t
9
◆◆◆
3 eq
10
◆
1 eq
11
+ 4 equipment cards
Launch an RTG to deep space
[Mars B · Starship+ISRU] outbound, LEO → Mars surface (crew + refinery)
PASS
8 dv deliveredneeds 6 dv+2 dv margin👨🚀 8 mo · 2 Consumables
8
stage (bottom → top)
cargo
dv
leg
STARSHIP M2
30t
8
LEO → Mars orbit refuelled full in LEO; carries crew + Methalox Refinery + power + 30t supplies
Aerobrake to the surface free. Outbound needs ~15 LEO tanker flights to fill the ship (see the refuel analysis). On the surface, the Methalox Refinery + power make return propellant.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T:KKK(1920t) ~1300t
F:KKRRR(1760t)
D:R(160t)
Move spacecraft, keep remaining tokens
KK
1280t
1
KRR
960t
2
K
640t
3
RRR
480t
4
RR
320t
5
R
160t
6
OOO
120t
7
O
40t
8
Y
10t
9
+ 4 equipment cards
Successful launch with Methalox Booster
[Mars B · Starship+ISRU] return, Mars surface → Earth (ISRU-fuelled)
PASS
9 dv deliveredneeds 7 dv+2 dv margin👨🚀 8 mo · 2 Consumables
9
stage (bottom → top)
cargo
dv
leg
STARSHIP M2
2t
9
Mars surface → Mars orbit → Earth topped off by ISRU on Mars; crew only, Earth aerobrake free
ISRU is the cheat code: you don't haul return propellant from Earth, you make it on Mars. One Starship does the whole round trip, refuelled twice (LEO tankers, then Mars ISRU).
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T:KKK(1920t) ~1300t
F:KKRRR(1760t)
D:R(160t)
Move spacecraft, keep remaining tokens
KK
1280t
1
KRR
960t
2
K
640t
3
RRR
480t
4
RR
320t
5
R
160t
6
OOO
120t
7
O
40t
8
Y
10t
9
+ 4 equipment cards
Successful launch with Methalox Booster
[Mars C · split] CARGO: pre-position a fuelled return vehicle on Mars (uncrewed)
PASS
8 dv deliveredneeds 6 dv+2 dv margin
8
stage (bottom → top)
cargo
dv
leg
STARSHIP M2
20t
8
deliver the MAV to Mars surface refuelled in LEO; carries the fuelled MAV (20t) as cargo, aerobrakes it down
Sent on an earlier window, uncrewed. The MAV waits on the surface, already fuelled — no in-situ production needed.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T:KKK(1920t) ~1300t
F:KKRRR(1760t)
D:R(160t)
Move spacecraft, keep remaining tokens
KK
1280t
1
KRR
960t
2
K
640t
3
RRR
480t
4
RR
320t
5
R
160t
6
OOO
120t
7
O
40t
8
Y
10t
9
+ 4 equipment cards
Successful launch with Methalox Booster
[Mars C · split] CREW: fly out light (return vehicle already waiting)
PASS
8 dv deliveredneeds 6 dv+2 dv margin👨🚀 8 mo · 2 Consumables
8
stage (bottom → top)
cargo
dv
leg
STARSHIP M2
30t
8
LEO → Mars surface crew + supplies only — carries NO return propellant, so it flies lighter
Because the return ride is pre-positioned, the crew vehicle doesn't haul ascent/return mass.
cards used
M2
STARSHIP
Starship upper stage - 6 Raptor
METHALOXSPCSUPER
Isp 363s
T:KKK(1920t) ~1300t
F:KKRRR(1760t)
D:R(160t)
Move spacecraft, keep remaining tokens
KK
1280t
1
KRR
960t
2
K
640t
3
RRR
480t
4
RR
320t
5
R
160t
6
OOO
120t
7
O
40t
8
Y
10t
9
+ 4 equipment cards
Successful launch with Methalox Booster
[Mars C · split] RETURN: cached MAV ascent + return stage to Earth
PASS
9 dv deliveredneeds 7 dv+2 dv margin👨🚀 8 mo · 2 Consumables
4
5
stage (bottom → top)
cargo
dv
leg
· MARS ASCENT VEHICLE Hp3
—
4
Mars surface → orbit the pre-positioned MAV lifts the crew (1 equipment) — 4 dv
HYPERGOLIC TRANSFER STAGE Hp2
2t
5
Mars orbit → Earth a pre-positioned hypergolic return stage; Earth aerobrake free
Mars Direct / split-mission, no ISRU: the answer to 'can we do it without making fuel on Mars?' — yes, by sending the return vehicle ahead on a cheaper uncrewed window.
cards used
Hp3
MARS ASCENT VEHICLE
NASA DRA 5.0 MAV; SpaceX Starship-derived MAV
METHALOXMARSLIGHT
Isp 360s
T:YY(20t)
F:YY(16t)
D:O(4t)
Sub-grid stage (carries equipment, not tokens):
0 equipment: 6 Dv
1 equipment: 4 Dv
2 equipment: 3 Dv
3 equipment: 2 Dv
4 equipment: 1 Dv
Refuelable from Methalox Refinery on Mars surface.
Aerobrake-descend with Atmospheric Return. Single ascent use.
+ 4 equipment cards
Successful launch with Hypergolic Transfer Stage (CSM)
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T:O(40t) ~30t
F:YYYY(34t)
D:Y(6t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
3
◆◆
2 eq
4
◆
1 eq
5
+ 2 equipment cards
Successful launch with Hypergolic Upper
1970s Mars probe (Viking-class) — deliver 1 equipment to the Martian surface
PASS
17 dv deliveredneeds 15 dv+2 dv margin
4
5
3
5
stage (bottom → top)
cargo
dv
leg
HEAVY KEROLOX BOOSTER K3
480t
4
surface → +4
HEAVY HYDROLOX CORE H3
120t
5
+4 → LEO
HEAVY HYDROLOX UPPER H2
40t
3
LEO → Earth Escape
HYPERGOLIC TRANSFER STAGE Hp2
2t
5
Earth Escape → Mars (injection) 1 science instrument; capsule/heat shield ride free, aerobrake to surface
70s chemical tech lands a light robotic payload on Mars — no nuclear, no refuel. NOTE: modeled on a Saturn-class stack because the deck lacks a Titan-class hypergolic booster; the real Viking flew on the smaller Titan IIIE-Centaur, so this over-states the rocket needed. The point stands: the uncrewed probe path is wide open — it's CREWED Mars that's hard.
cards used
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T:KKKK(2560t) ~2290t
F:KKKRRR(2400t)
D:R(160t)
Move spacecraft, keep remaining tokens
KKK
1920t
1
KRRR
1120t
2
K
640t
3
RRR
480t
4
R
160t
5
OOO
120t
6
O
40t
7
Successful launch with Kerolox Booster
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
H2
HEAVY HYDROLOX UPPER
Saturn V 3rd stage / Saturn IB
HYDROLOXSPCMEDIUM
Isp 421s
T:OOO(120t) ~119t
F:OOYYY(107t)
D:YY(13t)
Move spacecraft, keep remaining tokens
OO
80t
1
OYYY
70t
2
O
40t
3
YYY
30t
4
YY
20t
5
Y
10t
7
◆◆
2 eq
8
Successful launch with Hydrolox Upper
Hp2
HYPERGOLIC TRANSFER STAGE
Apollo CSM; Briz-M class
HYPERGOLICSPCMEDIUM
Isp 314s
T:O(40t) ~30t
F:YYYY(34t)
D:Y(6t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
3
◆◆
2 eq
4
◆
1 eq
5
+ 2 equipment cards
Successful launch with Hypergolic Upper
Analysis — Starship LEO refueling
Park an expended Starship in LEO (no reuse), then fly tankers until you have
delivered its full propellant load total − dry = 1760t.
Super Heavy gives 2 dv lifting a full Starship, so each tanker
must add 7 dv to reach orbit.
15
tanker flights dumping everything to just reach LEO (120t/flight)
44
tanker flights keeping 1 dv for rendezvous/dock (40t/flight)
SpaceX has publicly floated ~15 — the result lands in this band once rendezvous margin is counted.
The cost of dv — theoretical vs historical
Payload 10t, log mass axis. Each dot is the lightest launchable stack that reaches that dv —
hover any dot (either line) to see its tower. The gap between the lines is exactly what the paper rockets
(NERVA, Sea Dragon, Nova, the pressure-fed Super Hydrolox upper) buy you: at Mars-return the cheapest tower drops
from ~9,600t (flown hardware) to ~3,850t.
Theoretical — every cardHistorical — flew in reality
9Orbit (LEO)
15Moon / Mars landing (one-way)
18Apollo — Moon land + return
20Deep space (Voyager +8)
23Mars land + return
29
hover a point on either curve to reveal its tower ↑
2 dv
Sh1
ORBITER
Space Shuttle orbiter - 3x SSME
HYDROLOXG+SMEDIUM
Isp 452s
T:OO(80t) ~110t
F:O(40t)
D:O(40t)
Move spacecraft, keep remaining tokens
YYY
30t
1
Y
10t
2
◆◆
2 eq
3
+ 4 equipment cards
Pairs with Hydrolox Drop Tank
1 dv
Sh1
ORBITER
Space Shuttle orbiter - 3x SSME
HYDROLOXG+SMEDIUM
Isp 452s
T:OO(80t) ~110t
F:O(40t)
D:O(40t)
Move spacecraft, keep remaining tokens
YYY
30t
1
Y
10t
2
◆◆
2 eq
3
+ 4 equipment cards
Pairs with Hydrolox Drop Tank
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
3 dv
M1
METHALOX BOOSTER
Vulcan; New Glenn; Zhuque-2 class
METHALOXG+SHEAVY
Isp 350s
T:RR(320t) ~600t
F:ROOO(280t)
D:O(40t)
Move spacecraft, keep remaining tokens
R
160t
2
OO
80t
3
OYYY
70t
4
O
40t
5
YY
20t
6
◆◆◆
3 eq
7
Cross-fuel root: launch N tons to orbit (any fuel)
×3 · 4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
K2
KEROLOX BOOSTER
R-7 / Soyuz; Falcon 9; Atlas
KEROLOXG+SHEAVY
Isp 300s
T:RRR(480t) ~440t
F:RROOOYY(460t)
D:O(20t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROO
240t
2
R
160t
3
OOO
120t
4
OO
80t
5
O
40t
6
YYY
30t
7
Y
10t
8
◆◆
2 eq
9
Successful launch with Kerolox Sustainer
×3 · 4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
K2
KEROLOX BOOSTER
R-7 / Soyuz; Falcon 9; Atlas
KEROLOXG+SHEAVY
Isp 300s
T:RRR(480t) ~440t
F:RROOOYY(460t)
D:O(20t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROO
240t
2
R
160t
3
OOO
120t
4
OO
80t
5
O
40t
6
YYY
30t
7
Y
10t
8
◆◆
2 eq
9
Successful launch with Kerolox Sustainer
×4 · 5 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
10 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
7 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
×3 · 4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
×2 · 10 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
×2 · 6 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
×2 · 9 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
×3 · 4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
×2 · 4 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
×4 · 5 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
×4 · 1 dv
K2
KEROLOX BOOSTER
R-7 / Soyuz; Falcon 9; Atlas
KEROLOXG+SHEAVY
Isp 300s
T:RRR(480t) ~440t
F:RROOOYY(460t)
D:O(20t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROO
240t
2
R
160t
3
OOO
120t
4
OO
80t
5
O
40t
6
YYY
30t
7
Y
10t
8
◆◆
2 eq
9
Successful launch with Kerolox Sustainer
×2 · 4 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
×4 · 5 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
1 dv
K3
HEAVY KEROLOX BOOSTER
Saturn V S-IC (5 x F-1 engines)
KEROLOXGNDSUPER
Isp 263s
T:KKKK(2560t) ~2290t
F:KKKRRR(2400t)
D:R(160t)
Move spacecraft, keep remaining tokens
KKK
1920t
1
KRRR
1120t
2
K
640t
3
RRR
480t
4
R
160t
5
OOO
120t
6
O
40t
7
Successful launch with Kerolox Booster
×4 · 5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
×4 · 5 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
3 dv
M3
SUPER HEAVY
Starship booster - 33 Raptor
METHALOXG+SSUPER
Isp 327s
T:6×K(3840t) ~3600t
F:5×KRR(3520t)
D:RR(320t)
Move spacecraft, keep remaining tokens
KKKK
2560t
1
KKK
1920t
2
KK
1280t
3
K
640t
4
RRR
480t
5
RR
320t
6
R
160t
7
O
40t
8
Successful launch with Starship
×2 · 4 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
×4 · 5 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
×2 · 4 dv
M3
SUPER HEAVY
Starship booster - 33 Raptor
METHALOXG+SSUPER
Isp 327s
T:6×K(3840t) ~3600t
F:5×KRR(3520t)
D:RR(320t)
Move spacecraft, keep remaining tokens
KKKK
2560t
1
KKK
1920t
2
KK
1280t
3
K
640t
4
RRR
480t
5
RR
320t
6
R
160t
7
O
40t
8
Successful launch with Starship
×2 · 4 dv
Sh1
HYDROLOX DROP TANK
Space Shuttle external tank
HYDROLOXGNDSUPER
Isp 452s
T:K(640t) ~760t
F:RRROOO(600t)
D:O(40t)
Move spacecraft, keep remaining tokens
RRR
480t
1
RROO
400t
2
RR
320t
3
ROO
240t
4
R
160t
5
OOO
120t
6
OO
80t
7
OYYY
70t
8
◆◆◆
3 eq
12
Pairs with any hydrolox engine (Orbiter = Shuttle, Hydrolox Upper = SLS)
5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
×4 · 5 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
×2 · 4 dv
M3
SUPER HEAVY
Starship booster - 33 Raptor
METHALOXG+SSUPER
Isp 327s
T:6×K(3840t) ~3600t
F:5×KRR(3520t)
D:RR(320t)
Move spacecraft, keep remaining tokens
KKKK
2560t
1
KKK
1920t
2
KK
1280t
3
K
640t
4
RRR
480t
5
RR
320t
6
R
160t
7
O
40t
8
Successful launch with Starship
×4 · 5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
5 dv
H3
HEAVY HYDROLOX CORE
Saturn V S-II (5 x J-2 engines)
HYDROLOXSPCHEAVY
Isp 421s
T:RRR(480t) ~481t
F:RROOO(440t)
D:O(40t)
Move spacecraft, keep remaining tokens
RR
320t
1
ROOO
280t
2
RO
200t
3
R
160t
4
OOO
120t
5
OO
80t
6
O
40t
7
YYY
30t
8
◆◆◆
3 eq
10
Successful launch with Heavy Hydrolox Upper
×4 · 5 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
4 dv
H1
HYDROLOX UPPER
Centaur; DCSS; Ariane upper
HYDROLOXSPCLIGHT
Isp 440s
T:YYY(30t) ~23t
F:YYY(27t)
D:Y(3t)
Move spacecraft, keep remaining tokens
YY
20t
1
Y
10t
4
◆◆◆
3 eq
5
◆◆
2 eq
6
◆
1 eq
7
Family root (cross-fuel start; or launched heavy hydrolox tier first)
Which cards are good? — uses across the cheapest towers
card
theoretical
historical
1-card dv@10t
NUCLEAR ENGINE never flew
33×
—
9
HEAVY HYDROLOX CORE
10×
8×
9
SUPER HEAVY
5×
3×
8
KEROLOX BOOSTER
4×
3×
8
SUPER HYDROLOX UPPER never flew
4×
—
11
HYDROLOX DROP TANK
3×
8×
11
HYDROLOX UPPER
3×
30×
4
KEROLOX SUSTAINER
3×
3×
6
METHALOX BOOSTER
3×
1×
6
SEA DRAGON never flew
3×
—
7
HEAVY HYDROLOX UPPER
2×
0×
7
ORBITER
2×
2×
2
HEAVY KEROLOX BOOSTER
1×
1×
7
HEAVY SOLID BOOSTER
0×
0×
5
HYPERGOLIC TRANSFER STAGE
0×
0×
3
KEROLOX UPPER
0×
0×
6
LIGHT DESCENT ENGINE
0×
0×
—
LIGHT SOLID BOOSTER
0×
1×
3
SOLID KICK MOTOR
0×
0×
3
STARSHIP
0×
0×
9
SUPER HEAVY KEROLOX BOOSTER never flew
0×
—
6
The Hydrolox Drop Tank (Shuttle external tank) lands top-3 in both columns — the engine-less-tank
trick (engines above drink from a dumb tank, hauling no dead engine mass) is genuinely efficient. Vindication for the
ET, if not the orbiter bolted to its side. Rows marked never flew are theoretical-only.
Mission cost — theoretical vs historical
board mission
needs
theoretical (every card)
historical (flown)
Earth → LEO
9
10 dv · 2 st · ~250.0t
9 dv · 3 st · ~290.0t
Moon: land + return (Apollo)
18
18 dv · 3 st · ~1,370.0t
18 dv · 4 st · ~1,920.0t
Mars: one-way crewed landing
15
15 dv · 3 st · ~730.0t
15 dv · 3 st · ~770.0t
Mars: land + return (crewed)
23
23 dv · 4 st · ~5,210.0t
23 dv · 5 st · ~10,240.0t
Deep space: Voyager +8
20
20 dv · 4 st · ~2,010.0t
20 dv · 5 st · ~5,120.0t
dv ceiling: theoretical 29 dv @ ~38,490t (bundled Sea Dragons) ·
historical 23 dv @ ~10,370t. Flown hardware can't crack the deep-space ceiling
without nuclear — which is the whole point of gating NERVA behind the public-outcry mechanic.